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Code snippet to start the animation at different time. Useful when there are many same animation running on screen and you want to make them random.
Animator anim = GetComponent<Animator> (); AnimatorStateInfo state = anim.GetCurrentAnimatorStateInfo (0); anim.Play (state.fullPathHash, -1, Random.Range(0f,1f));
You can add this code in Start or Awake function and add to the GameObject with the Animator component.
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